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- // Copyright (C) 1997-2002 Alias|Wavefront,
- // a division of Silicon Graphics Limited.
- //
- // The information in this file is provided for the exclusive use of the
- // licensees of Alias|Wavefront. Such users have the right to use, modify,
- // and incorporate this code into other products for purposes authorized
- // by the Alias|Wavefront license agreement, without fee.
- //
- // ALIAS|WAVEFRONT DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
- // INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
- // EVENT SHALL ALIAS|WAVEFRONT BE LIABLE FOR ANY SPECIAL, INDIRECT OR
- // CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
- // DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- // TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- // PERFORMANCE OF THIS SOFTWARE.
- //
- // Copyright (C) 1997-1998 Alias|Wavefront,
- // a division of Silicon Graphics Limited.
- //
- // The information in this file is provided for the exclusive use of the
- // licensees of Alias|Wavefront. Such users have the right to use, modify,
- // and incorporate this code into other products for purposes authorized
- // by the Alias|Wavefront license agreement, without fee.
- //
- // ALIAS|WAVEFRONT DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
- // INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
- // EVENT SHALL ALIAS|WAVEFRONT BE LIABLE FOR ANY SPECIAL, INDIRECT OR
- // CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
- // DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- // TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- // PERFORMANCE OF THIS SOFTWARE.
- //
- // $Source: /vobs/aw/Maya/src/RenderUISlice/UI/scripts/hypergraphTextureMenu.mel $
- //
- // $Author: jgross $
- // $Revision: /main/8 $
- // $Date: 1999/12/03 15:35:18 $
- //
-
- //
- // Create context sensitive Hypergraph menu for shader nodes
- // This is displayed with RMB on shader nodes
- //
- proc createTextureMenuItems( string $editor, string $menu )
- {
- setParent -m $menu;
-
- menuItem TextureMenuTitleItem;
- menuItem -divider true;
- menuItem -divider true;
- menuItem -l "Graph Texture Network" TextureUpstreamItem;
- menuItem -l "Assign Texture's Material to Selection" TextureAssignItem;
- menuItem -divider true;
- menuItem -l "Attribute Editor..." SingleAttrEditorItem;
- menuItem -l "Rename" RenameItem;
- }
-
- //
- // Define context sensitive Hypergraph menu for shader nodes
- //
- proc defineTextureMenuCommands(string $editor, string $menu, string $node)
- {
- // The visor uses a hyper graph panel, so the only way to tell
- // that we are in the visor is by the name
- //
- int $isVisor = gmatch( $editor, "*VisorEd" );
-
- menuItem -edit
- -l ("Texture: " + $node)
- TextureMenuTitleItem;
- menuItem -edit
- -c ("hypergraphAssignTextureToSelection " + $node) TextureAssignItem;
- menuItem -edit -c
- ("hyperShade -shaderNetwork " + $node + " " + $editor)
- -enable (!$isVisor)
- TextureUpstreamItem;
- menuItem -edit -c
- ("hyperGraph -e -rename -useFeedbackList " + $editor)
- RenameItem;
- menuItem -edit -c
- ("hyperGraph -e -attributeEditor single -useFeedbackList " + $editor)
- SingleAttrEditorItem;
- }
-
- global proc hypergraphTextureMenu(string $editor, string $menu, string $node)
- {
- createTextureMenuItems($editor, $menu);
- defineTextureMenuCommands($editor, $menu, $node);
- }
-